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AI Insights · Timothy · July 2022

Top 5 Paid Games Performance in Latin America, Q2 2022

Discover the performance trends of the top 5 paid games on a unified platform in Latin America during Q2 2022, including revenue, downloads, and active users.

Top 5 Paid Games Performance in Latin America, Q2 2022

During the second quarter of 2022, the top 5 paid games on a unified platform in Latin America displayed varied performance trends in terms of weekly revenue, downloads, and active users. Here’s a detailed look at the metrics for each game, based on data from Sensor Tower.

Minecraft

  • Weekly Revenue: Peaked at approximately $167K during the week of May 9, with fluctuations throughout the quarter, ending at around $166K in the final week of June.

  • Weekly Downloads: Displayed consistent numbers, reaching a high of around 277K in the week of May 9 and concluding Q2 with approximately 235K.

  • Weekly Active Users: Experienced a stable trend, starting at roughly 3.3M and peaking at 3.9M in the week of May 9, ending the quarter with around 3.5M.

Grand Theft Auto: San Andreas

  • Weekly Revenue: Showed minor fluctuations, peaking at $36K in the first week of April and finishing the quarter at around $29K.

  • Weekly Downloads: Reached the highest point of approximately 12K in early June, with a steady trend around 8K to 11K throughout the quarter.

  • Weekly Active Users: Maintained a consistent range, starting at around 51K and ending Q2 with approximately 51K.

Poppy Playtime Chapter 1

  • Weekly Revenue: Saw a peak of around $29K in late March, with a general downward trend, closing the quarter at about $15K.

  • Weekly Downloads: The highest number of downloads was around 17K in the week of May 9, with a decline towards the end of the quarter, finishing at approximately 7K.

  • Weekly Active Users: Increased to roughly 22K in mid-May, ending the quarter at around 14K.

Geometry Dash

  • Weekly Revenue: Peaked at about $9K in mid-June, with slight variations throughout the quarter, ending at roughly $7K.

  • Weekly Downloads: Consistently high, reaching a peak of approximately 483K in early April, and closing the quarter at around 378K.

  • Weekly Active Users: Displayed high engagement, starting at about 5.4M, peaking at nearly 6M in mid-June, and finishing the quarter at around 5.6M.

Grand Theft Auto: Vice City

  • Weekly Revenue: Varied throughout the quarter, peaking at about $9K in mid-June, and ending with a significant drop to around $779.

  • Weekly Downloads: The highest number was approximately 5.8K in late April, but saw a substantial decline, finishing Q2 with around 109 downloads.

  • Weekly Active Users: Peaked at approximately 15K in early May, closing the quarter with about 10K.

For more insights and detailed data, visit Sensor Tower. The performance trends of these top paid games highlight the dynamic nature of the mobile gaming market in Latin America during Q2 2022.


Sensor Tower's platform is an enterprise-level offering. Interested in learning more?


Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: July 2022